![]() ![]() I've said this a dozen times, but if Triangle Strategy had not come out the same year, Roadwarden would have been my game of the year. ![]() It's loaded with clever puzzles, exploration, people to meet, and some really well hidden mysteries that you have to actually really truly dig through to uncover. You start by slowly exploring the map, dealing with hazards, monsters, and other problems, with each new town you find being a huge milestone just to get to.Īnd then, as you clear up the road and get more used to the terrain, it eventually shifts into dealing with the major problems of the area, dealing with inter-village politics, and solving the deep mysteries of the game.Īll while you have 40 days to try to get the place ship-shape before you report home to the merchant guilds who REALLY want to know if the peninsula is actually worth investing in. The previous roadwarden went missing last year, and left things in a bit of a mess while he was at it, so you have your work cut out for you. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony. Explore, grow up, and fall in love, over and over and over. It's basically a visual novel/graphical text adventure type game about exploring a dangerous Peninsula, trying to keep the roads safe. I Was a Teenage Exocolonist is available now Spend your teenage years on an alien planet in this narrative deckbuilding RPG with a timeloop twist. The same delighted part of my brain lights up when I play either Xenocolonist or Roadwarden. ![]()
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