![]() ![]() A small chance a floor could have 1 or 2 critters that spawn Junk or Ammo when killed depending on which enemy was spawned. Fixed issue intreduced in FTA update that made it trouble-some to drop passives into sell creep in Bello's shop. Pit edge decoration of floor tiles near left side of sell creep is no longer missing. Fixed pit generated under sell creep on floor 4. Glitch Chests now take player to a full floor with glitched enemies instead of just a simple 3 room floor that goes direct to the boss. Three new secret floors! With brand new tilesets pulled from unused tilesets from old versions of the game. Use 'load_flow help' in console to get help on how to use this command. Command syntax is mostly the same as old anywhere mod. Source Code for this mod as well as the wWise and Unity Editor project files to generate the sound bank and custom asset bundle can be found here: Features: 1. Due to ModWorkShop renaming the file from what I intended, Download page will link to Github release instead. (sound bank and custom asset bundle are now loaded from mod's folder/zip path instead of internal embedded resource). Do NOT rename zip/folder to anything else or this will break path to external resources the mod loads. This mod adds a new custom secret floor accessible from 4th floor and adds many new custom room designs and features a new custom boss! Full feature set detailed below: Notice: Starting with v1.9.5, Mod Folder/Zip must be 'ExpandTheGungeon'. Expand The Gungeon is a mod that 'expands' the Gungeon. ![]()
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